Re: [Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

2015-05-04 Thread Martin Peres
On 30/04/15 09:27, Tapani Pälli wrote: Refactoring done on active attribute queries did not take in to account special built-in inputs for the vertex stage. This commit sets them referenced by vertex stage so that they get enumerated properly. Fixes Piglit test

[Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

2015-04-30 Thread Tapani Pälli
Refactoring done on active attribute queries did not take in to account special built-in inputs for the vertex stage. This commit sets them referenced by vertex stage so that they get enumerated properly. Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure. Signed-off-by: Tapani

Re: [Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

2015-04-30 Thread Jose Fonseca
On 30/04/15 07:27, Tapani Pälli wrote: Refactoring done on active attribute queries did not take in to account special built-in inputs for the vertex stage. This commit sets them referenced by vertex stage so that they get enumerated properly. Fixes Piglit test

Re: [Mesa-dev] [PATCH] glsl: mark special built-in inputs referenced by vertex stage

2015-04-30 Thread Mark Janes
Tested-by: Mark Janes mark.a.ja...@intel.com Tapani Pälli tapani.pa...@intel.com writes: Refactoring done on active attribute queries did not take in to account special built-in inputs for the vertex stage. This commit sets them referenced by vertex stage so that they get enumerated