Looks good.
A future improvement could be querying PIPE_CAP_MAX_TEXTURE_2D_LEVELS instead
of using a constant width/height.
Jose
- Original Message -
Used to test rasterization, because we often breakdown on
subdivision of triangles with long edges.
Signed-off-by: Zack Rusin
Used to test rasterization, because we often breakdown on
subdivision of triangles with long edges.
Signed-off-by: Zack Rusin za...@vmware.com
---
src/gallium/tests/graw/SConscript | 1 +
src/gallium/tests/graw/tri-large.c | 173 +
2 files changed, 174