Re: [Mesa-dev] [PATCH] graw: add a test rendering a huge triangle

2013-10-25 Thread Jose Fonseca
Looks good. A future improvement could be querying PIPE_CAP_MAX_TEXTURE_2D_LEVELS instead of using a constant width/height. Jose - Original Message - Used to test rasterization, because we often breakdown on subdivision of triangles with long edges. Signed-off-by: Zack Rusin

[Mesa-dev] [PATCH] graw: add a test rendering a huge triangle

2013-10-24 Thread Zack Rusin
Used to test rasterization, because we often breakdown on subdivision of triangles with long edges. Signed-off-by: Zack Rusin za...@vmware.com --- src/gallium/tests/graw/SConscript | 1 + src/gallium/tests/graw/tri-large.c | 173 + 2 files changed, 174