On Mon, Aug 27, 2018 at 03:25:37PM -0700, Kenneth Graunke wrote:
> On Monday, August 27, 2018 11:03:33 AM PDT Nanley Chery wrote:
> > On Fri, Aug 24, 2018 at 05:46:44PM -0700, Nanley Chery wrote:
> > > According to internal docs, some gen9 platforms have a pixel shader push
> > > constant
On Monday, August 27, 2018 11:03:33 AM PDT Nanley Chery wrote:
> On Fri, Aug 24, 2018 at 05:46:44PM -0700, Nanley Chery wrote:
> > According to internal docs, some gen9 platforms have a pixel shader push
> > constant synchronization issue. Although not listed among said
> > platforms, this issue
On Fri, Aug 24, 2018 at 05:46:44PM -0700, Nanley Chery wrote:
> According to internal docs, some gen9 platforms have a pixel shader push
> constant synchronization issue. Although not listed among said
> platforms, this issue seems to be present on the GeminiLake 2x6's we've
> tested.
>
> We
On Fri, Aug 24, 2018 at 9:39 PM, Nanley Chery wrote:
> On Fri, Aug 24, 2018 at 09:17:03PM -0400, Ilia Mirkin wrote:
>> On Fri, Aug 24, 2018 at 8:46 PM, Nanley Chery wrote:
>> > According to internal docs, some gen9 platforms have a pixel shader push
>> > constant synchronization issue. Although
On Fri, Aug 24, 2018 at 09:17:03PM -0400, Ilia Mirkin wrote:
> On Fri, Aug 24, 2018 at 8:46 PM, Nanley Chery wrote:
> > According to internal docs, some gen9 platforms have a pixel shader push
> > constant synchronization issue. Although not listed among said
> > platforms, this issue seems to be
On Fri, Aug 24, 2018 at 8:46 PM, Nanley Chery wrote:
> According to internal docs, some gen9 platforms have a pixel shader push
> constant synchronization issue. Although not listed among said
> platforms, this issue seems to be present on the GeminiLake 2x6's we've
> tested.
>
> We consider the
According to internal docs, some gen9 platforms have a pixel shader push
constant synchronization issue. Although not listed among said
platforms, this issue seems to be present on the GeminiLake 2x6's we've
tested.
We consider the available workarounds to be too detrimental on
performance.