Re: [Mesa-dev] [PATCH] i965/glsl: don't add unused aoa elements to the program resource list

2018-09-14 Thread andrey simiklit
Hello, Thanks a lot for reviewing and testing on CI. I will send new patch as soon as fix all these issues. Regards, Andrii. On Thu, Sep 13, 2018 at 2:32 PM Tapani Pälli wrote: > > > On 09/07/2018 03:25 PM, andrey simiklit wrote: > > Hi all, > > > > Could somebody run it on CI to confirm that

Re: [Mesa-dev] [PATCH] i965/glsl: don't add unused aoa elements to the program resource list

2018-09-13 Thread Tapani Pälli
On 09/07/2018 03:25 PM, andrey simiklit wrote: Hi all, Could somebody run it on CI to confirm that this patch fixes one test and not add regressions or maybe even take a look at this patch) CI reports failures in following conformance test:

Re: [Mesa-dev] [PATCH] i965/glsl: don't add unused aoa elements to the program resource list

2018-09-07 Thread andrey simiklit
Hi all, Could somebody run it on CI to confirm that this patch fixes one test and not add regressions or maybe even take a look at this patch) Regards, Andrii. On Fri, Aug 31, 2018 at 5:13 PM wrote: > From: Andrii Simiklit > > It fixes a bit incorrectly implemented

[Mesa-dev] [PATCH] i965/glsl: don't add unused aoa elements to the program resource list

2018-08-31 Thread asimiklit . work
From: Andrii Simiklit It fixes a bit incorrectly implemented ARB_program_interface_query. If input aoa element is unused in shader program the 'glGetProgramResourceIndex' function shouldn't return a valid resource index for it according to: ARB_program_interface_query spec: " For an active