Re: [Mesa-dev] [PATCH] llvmpipe, draw: increase shader cache limits

2017-09-05 Thread Jose Fonseca
On 05/09/17 00:28, srol...@vmware.com wrote: From: Roland Scheidegger We're not particularly concerned with memory usage, if the tradeoff is shader recompiles. And it's common for apps to have a lot of shaders nowadays (and, since our shaders include a LOT of context state

[Mesa-dev] [PATCH] llvmpipe, draw: increase shader cache limits

2017-09-04 Thread sroland
From: Roland Scheidegger We're not particularly concerned with memory usage, if the tradeoff is shader recompiles. And it's common for apps to have a lot of shaders nowadays (and, since our shaders include a LOT of context state of course we may create quite a bit more