It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL ES1, or
OpenGL ES2 context by setting the environment variable MESA_GL_VERSION,
MESA_GLES1_VERSION, or MESA_GLES2_VERSION.
On Mon, Sep 26, 2011 at 1:05 PM, Chad Versace c...@chad-versace.us wrote:
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL ES1, or
OpenGL ES2 context by setting the
On 09/26/2011 12:05 PM, Chad Versace wrote:
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL ES1, or
OpenGL ES2 context by setting the environment variable
On 09/26/2011 12:57 PM, Ian Romanick wrote:
On 09/26/2011 12:05 PM, Chad Versace wrote:
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests using glGetUniform*().
This patch allows one to override the version of an OpenGL, OpenGL
ES1, or
OpenGL ES2 context by