On Wed, 14 Dec 2011 14:38:52 -0700, Brian Paul bri...@vmware.com wrote:
On 12/14/2011 02:13 PM, Eric Anholt wrote:
On Tue, 13 Dec 2011 18:07:05 -0700, Brian Paulbrian.e.p...@gmail.com
wrote:
From: Brian Paulbri...@vmware.com
This fixes two things:
1. If the texture object was
On Tue, 13 Dec 2011 18:07:05 -0700, Brian Paul brian.e.p...@gmail.com wrote:
From: Brian Paul bri...@vmware.com
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate INVALID_OPERATION since the
texture is marked
On 12/14/2011 02:13 PM, Eric Anholt wrote:
On Tue, 13 Dec 2011 18:07:05 -0700, Brian Paulbrian.e.p...@gmail.com wrote:
From: Brian Paulbri...@vmware.com
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate
From: Brian Paul bri...@vmware.com
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate INVALID_OPERATION since the
texture is marked as immutable.
2. _mesa_TexImage2D() always frees any existing texture image memory
On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul bri...@vmware.com wrote:
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate INVALID_OPERATION since the
texture is marked as immutable.
2. _mesa_TexImage2D() always
On Sat, 10 Dec 2011 12:00:27 -0700, Brian Paul bri...@vmware.com wrote:
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate INVALID_OPERATION since the
texture is marked as immutable.
2. _mesa_TexImage2D() always
This fixes two things:
1. If the texture object was created with glTexStorage2D, the call
to _mesa_TexImage2D() would generate INVALID_OPERATION since the
texture is marked as immutable.
2. _mesa_TexImage2D() always frees any existing texture image memory
before allocating new memory.