On Mon, Apr 18, 2016 at 7:58 PM, Ian Romanick wrote:
> On 04/15/2016 03:33 AM, Marek Olšák wrote:
>> The same thing Nicolai said: This can be committed before the UE4
>> compile failure is fixed.
>
> Is there a bug filed for that problem? Has anyone diagnosed the issue?
>
On 04/15/2016 03:33 AM, Marek Olšák wrote:
> The same thing Nicolai said: This can be committed before the UE4
> compile failure is fixed.
Is there a bug filed for that problem? Has anyone diagnosed the issue?
> Marek
>
> On Fri, Apr 15, 2016 at 2:10 AM, Edward O'Callaghan
>
The same thing Nicolai said: This can be committed before the UE4
compile failure is fixed.
Marek
On Fri, Apr 15, 2016 at 2:10 AM, Edward O'Callaghan
wrote:
> This is the last necessary bit for OpenGL 4.3 support. All driver-specific
> functionality has already
This is the last necessary bit for OpenGL 4.3 support. All driver-specific
functionality has already been implemented as part of extensions.
Signed-off-by: Edward O'Callaghan
---
docs/GL3.txt | 2 +-
docs/relnotes/11.3.0.html
The patch is fine, of course, but for pragmatic reasons we need to wait
until the Unreal Engine problem is resolved. E.g. Elemental Demo (but
really anything UE4) fails with
LowLevelFatalError
[File:C:\UnrealEngine\4.5-src\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp]
[Line: 71]
This is the last necessary bit for OpenGL 4.3 support, All
driver-specific functionality has been implemented as part of
extensions.
---
Was testing Bas's patches with Middle-Earth: Shadow of Mordor but
needed this to expose OpenGL 4.3
src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
1 file