Re: [Mesa-dev] [PATCH] radeonsi: enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-18 Thread Bas Nieuwenhuizen
On Mon, Apr 18, 2016 at 7:58 PM, Ian Romanick wrote: > On 04/15/2016 03:33 AM, Marek Olšák wrote: >> The same thing Nicolai said: This can be committed before the UE4 >> compile failure is fixed. > > Is there a bug filed for that problem? Has anyone diagnosed the issue? >

Re: [Mesa-dev] [PATCH] radeonsi: enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-18 Thread Ian Romanick
On 04/15/2016 03:33 AM, Marek Olšák wrote: > The same thing Nicolai said: This can be committed before the UE4 > compile failure is fixed. Is there a bug filed for that problem? Has anyone diagnosed the issue? > Marek > > On Fri, Apr 15, 2016 at 2:10 AM, Edward O'Callaghan >

Re: [Mesa-dev] [PATCH] radeonsi: enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-15 Thread Marek Olšák
The same thing Nicolai said: This can be committed before the UE4 compile failure is fixed. Marek On Fri, Apr 15, 2016 at 2:10 AM, Edward O'Callaghan wrote: > This is the last necessary bit for OpenGL 4.3 support. All driver-specific > functionality has already

[Mesa-dev] [PATCH] radeonsi: enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-14 Thread Edward O'Callaghan
This is the last necessary bit for OpenGL 4.3 support. All driver-specific functionality has already been implemented as part of extensions. Signed-off-by: Edward O'Callaghan --- docs/GL3.txt | 2 +- docs/relnotes/11.3.0.html

Re: [Mesa-dev] [PATCH] radeonsi: Enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-14 Thread Nicolai Hähnle
The patch is fine, of course, but for pragmatic reasons we need to wait until the Unreal Engine problem is resolved. E.g. Elemental Demo (but really anything UE4) fails with LowLevelFatalError [File:C:\UnrealEngine\4.5-src\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 71]

[Mesa-dev] [PATCH] radeonsi: Enable GLSL 4.30 and therefore OpenGL 4.3

2016-04-14 Thread Mike Lothian
This is the last necessary bit for OpenGL 4.3 support, All driver-specific functionality has been implemented as part of extensions. --- Was testing Bas's patches with Middle-Earth: Shadow of Mordor but needed this to expose OpenGL 4.3 src/gallium/drivers/radeonsi/si_pipe.c | 2 +- 1 file