On 20.01.2016 05:18, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When a fragment shader is used that has no outputs but does conditional
> discard (KILL_IF), all fragments are killed without this patch.
>
> By comparing various register settings, my conclusion is
Reviewed-by: Marek Olšák
Marek
On Tue, Jan 19, 2016 at 9:18 PM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> When a fragment shader is used that has no outputs but does conditional
> discard (KILL_IF), all fragments are
From: Nicolai Hähnle
When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.
By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to