Re: [Mesa-dev] [PATCH] radeonsi: fix discard-only fragment shaders (11.1 version)

2016-01-20 Thread Michel Dänzer
On 20.01.2016 05:18, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > When a fragment shader is used that has no outputs but does conditional > discard (KILL_IF), all fragments are killed without this patch. > > By comparing various register settings, my conclusion is

Re: [Mesa-dev] [PATCH] radeonsi: fix discard-only fragment shaders (11.1 version)

2016-01-20 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Tue, Jan 19, 2016 at 9:18 PM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > When a fragment shader is used that has no outputs but does conditional > discard (KILL_IF), all fragments are

[Mesa-dev] [PATCH] radeonsi: fix discard-only fragment shaders (11.1 version)

2016-01-19 Thread Nicolai Hähnle
From: Nicolai Hähnle When a fragment shader is used that has no outputs but does conditional discard (KILL_IF), all fragments are killed without this patch. By comparing various register settings, my conclusion is that the exec mask is either not properly forwarded to