On Monday, August 27, 2018 6:18:21 PM PDT Marek Olšák wrote:
> On Mon, Aug 27, 2018 at 5:55 PM, Kenneth Graunke
> wrote:
> > On Monday, August 27, 2018 11:05:19 AM PDT Marek Olšák wrote:
> >> Yeah, this will be more complicated because it's per RT.
> >>
> >> I suggest adding a PIPE_CAP for the
On Mon, Aug 27, 2018 at 5:55 PM, Kenneth Graunke wrote:
> On Monday, August 27, 2018 11:05:19 AM PDT Marek Olšák wrote:
>> Yeah, this will be more complicated because it's per RT.
>>
>> I suggest adding a PIPE_CAP for the hw capability to force DST_ALPHA
>> to 0, and applying this workaround only
On Monday, August 27, 2018 11:05:19 AM PDT Marek Olšák wrote:
> Yeah, this will be more complicated because it's per RT.
>
> I suggest adding a PIPE_CAP for the hw capability to force DST_ALPHA
> to 0, and applying this workaround only if the PIPE_CAP is 0.
>
> Marek
I was thinking of applying
Yeah, this will be more complicated because it's per RT.
I suggest adding a PIPE_CAP for the hw capability to force DST_ALPHA
to 0, and applying this workaround only if the PIPE_CAP is 0.
Marek
On Sat, Aug 25, 2018 at 10:46 AM, Ilia Mirkin wrote:
> You have to make sure to flip
You have to make sure to flip blend->independent_blend_enable to 1 in
that case, and that will only work on some (well, most, but not all)
hardware. Pre-something Tesla-era and I assume r600-era gpu's must
have all rt's configured the same way.
I'm also not 100% sure that it's OK to access the
When faking an RGB format with an RGBA format, there may be a channel
of data containing garbage. st/mesa already overrides texture swizzles
to replace the A channel with ONE. This patch makes it override blend
factors to achieve a similar effect.
It appears that st_update_blend is already