Sounds good to me. It matches the SM3 semantics
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172934(v=vs.85).aspx
It may expose driver bugs on handling saturate, but such bugs should be fixed
regardless.
Jose
- Original Message -
v2: change the requirement from GLSL
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
---
src/mesa/state_tracker/st_context.c|1 +
src/mesa/state_tracker/st_context.h|1 +
src/mesa/state_tracker/st_extensions.c |1 +
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 22
Please disregard this patch.
Marek
On Sun, Feb 3, 2013 at 6:25 PM, Marek Olšák mar...@gmail.com wrote:
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
---
src/mesa/state_tracker/st_context.c|1 +
src/mesa/state_tracker/st_context.h|1 +
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
---
I'd like to know if people are okay with this.
src/mesa/state_tracker/st_context.c|1 +
src/mesa/state_tracker/st_context.h|1 +
src/mesa/state_tracker/st_glsl_to_tgsi.cpp |7 ---
3 files