On Fri, Oct 23, 2015 at 1:28 AM, Nicolai Hähnle wrote:
> (This is an alternative to my previous patch, "mesa: clamp MaxLevel for
> immutable textures at initialization"; this patch has no opinion about
> how the spec should be interpreted.)
>
> Without the clamping by
(This is an alternative to my previous patch, "mesa: clamp MaxLevel for
immutable textures at initialization"; this patch has no opinion about
how the spec should be interpreted.)
Without the clamping by NumLevels, the state tracker would reallocate the
texture storage (incorrect) and even fail