On Don, 2012-07-19 at 21:09 +0200, Lucas Stach wrote:
Someone tried to be clever and optimized add_vertex_data2() to just use
two points for the texture coordinates and then reuse individual
components. Sadly this is not how matrix multiplication works.
Fixes rendercheck -t tmcoords
Someone tried to be clever and optimized add_vertex_data2() to just use
two points for the texture coordinates and then reuse individual
components. Sadly this is not how matrix multiplication works.
Fixes rendercheck -t tmcoords
Signed-off-by: Lucas Stach d...@lynxeye.de
---