Re: [Mesa-dev] [PATCH] st/xorg: fix masked transformations

2012-07-20 Thread Michel Dänzer
On Don, 2012-07-19 at 21:09 +0200, Lucas Stach wrote: Someone tried to be clever and optimized add_vertex_data2() to just use two points for the texture coordinates and then reuse individual components. Sadly this is not how matrix multiplication works. Fixes rendercheck -t tmcoords

[Mesa-dev] [PATCH] st/xorg: fix masked transformations

2012-07-19 Thread Lucas Stach
Someone tried to be clever and optimized add_vertex_data2() to just use two points for the texture coordinates and then reuse individual components. Sadly this is not how matrix multiplication works. Fixes rendercheck -t tmcoords Signed-off-by: Lucas Stach d...@lynxeye.de ---