Re: [Mesa-dev] [PATCH 0/3] nir: Rework 64-bit attribute handling

2018-09-01 Thread Alejandro Piñeiro
As with the original RFC: Tested-by: Alejandro Piñeiro (ARB_gl_spirv tests) Patches 1 and 3: Reviewed-by: Alejandro Piñeiro On 01/09/18 05:11, Jason Ekstrand wrote: > NIR handling of 64-bit vertex attributes is inconsistent at best. When it > comes vertex attributes which are 196 or 256

[Mesa-dev] [PATCH 0/3] nir: Rework 64-bit attribute handling

2018-08-31 Thread Jason Ekstrand
NIR handling of 64-bit vertex attributes is inconsistent at best. When it comes vertex attributes which are 196 or 256 bits (dvec3 or dvec4), some passes assume they consume two slots, some passes assume they consume one, and some passes are configurable. When you combine that with the limited