The series is
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On 06/13/2013 05:25 AM, Marek Olšák wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates unused
and set-but-unused built-in varyings and adds a few improvements to the GLSL
linker in the
On 06/13/2013 05:25 AM, Marek Olšák wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates unused
and set-but-unused built-in varyings and adds a few improvements to the GLSL
linker in the process.
Before I show you how it works, I wanna say that there
On 06/28/2013 08:42 AM, Ian Romanick wrote:
On 06/13/2013 05:25 AM, Marek Olšák wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which
eliminates unused and set-but-unused built-in varyings and adds a few
improvements to the GLSL linker in the process.
Before I show
On Fri, Jun 28, 2013 at 5:42 PM, Ian Romanick i...@freedesktop.org wrote:
On 06/13/2013 05:25 AM, Marek Olšák wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates
unused and set-but-unused built-in varyings and adds a few improvements to
the GLSL
On 06/28/2013 10:55 AM, Marek Olšák wrote:
On Fri, Jun 28, 2013 at 5:42 PM, Ian Romanick i...@freedesktop.org wrote:
On 06/13/2013 05:25 AM, Marek Olšák wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates
unused and set-but-unused built-in varyings and
Hi,
Am 19.06.2013 um 13:22 schrieb Marek Olšák mar...@gmail.com:
Could somebody please review this series?
I don't really know the code well enough to give a meaningful review, but I've
tested the patches with Wine on r300g and they work as advertised :-) .
Rendering is OK, and 3DMark2000
Could somebody please review this series?
Marek
On Thu, Jun 13, 2013 at 2:25 PM, Marek Olšák mar...@gmail.com wrote:
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates
unused and set-but-unused built-in varyings and adds a few improvements to
the GLSL
Hi everyone,
this series adds a new GLSL compiler optimization pass which eliminates unused
and set-but-unused built-in varyings and adds a few improvements to the GLSL
linker in the process.
Before I show you how it works, I wanna say that there are patches which are
related to and will most