Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-07-01 Thread Ian Romanick
The series is Reviewed-by: Ian Romanick ian.d.roman...@intel.com On 06/13/2013 05:25 AM, Marek Olšák wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL linker in the

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-28 Thread Ian Romanick
On 06/13/2013 05:25 AM, Marek Olšák wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL linker in the process. Before I show you how it works, I wanna say that there

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-28 Thread Ian Romanick
On 06/28/2013 08:42 AM, Ian Romanick wrote: On 06/13/2013 05:25 AM, Marek Olšák wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL linker in the process. Before I show

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-28 Thread Marek Olšák
On Fri, Jun 28, 2013 at 5:42 PM, Ian Romanick i...@freedesktop.org wrote: On 06/13/2013 05:25 AM, Marek Olšák wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-28 Thread Ian Romanick
On 06/28/2013 10:55 AM, Marek Olšák wrote: On Fri, Jun 28, 2013 at 5:42 PM, Ian Romanick i...@freedesktop.org wrote: On 06/13/2013 05:25 AM, Marek Olšák wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-20 Thread Stefan Dösinger
Hi, Am 19.06.2013 um 13:22 schrieb Marek Olšák mar...@gmail.com: Could somebody please review this series? I don't really know the code well enough to give a meaningful review, but I've tested the patches with Wine on r300g and they work as advertised :-) . Rendering is OK, and 3DMark2000

Re: [Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-19 Thread Marek Olšák
Could somebody please review this series? Marek On Thu, Jun 13, 2013 at 2:25 PM, Marek Olšák mar...@gmail.com wrote: Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL

[Mesa-dev] [PATCH 0/6] Eliminating unused built-in varyings

2013-06-13 Thread Marek Olšák
Hi everyone, this series adds a new GLSL compiler optimization pass which eliminates unused and set-but-unused built-in varyings and adds a few improvements to the GLSL linker in the process. Before I show you how it works, I wanna say that there are patches which are related to and will most