Re: [Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-04-13 Thread Emil Velikov
On 13 April 2016 at 19:37, Jason Ekstrand wrote: > 1, 2, and 4 are > > Reviewed-by: Jason Ekstrand > Thanks Jason. Silly me included the wrong cover letter :-\ It should be [PATCH 0/5] Build NIR with scons Hi all, This is an update of earlier work

Re: [Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-04-13 Thread Jason Ekstrand
1, 2, and 4 are Reviewed-by: Jason Ekstrand On Wed, Apr 13, 2016 at 10:19 AM, Emil Velikov wrote: > Hi all, > > Here is another attempt at splitting up nir, glsl and the rest. > > The gist is that we have three independent static libraries - >

[Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-04-13 Thread Emil Velikov
Hi all, Here is another attempt at splitting up nir, glsl and the rest. The gist is that we have three independent static libraries - compiler, nir and glsl. Thus we don't need to pull nir if working with glsl and vice versa. For compilation purposes the three (not to mention mesa ir)

Re: [Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-01-23 Thread Jose Fonseca
On 22/01/16 16:43, Emil Velikov wrote: On 19 January 2016 at 22:36, Matt Turner wrote: On Mon, Jan 18, 2016 at 4:02 AM, Emil Velikov wrote: Hi all, Here is another attempt at splitting up nir, glsl and the rest. The gist is that we have three

Re: [Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-01-19 Thread Matt Turner
On Mon, Jan 18, 2016 at 4:02 AM, Emil Velikov wrote: > Hi all, > > Here is another attempt at splitting up nir, glsl and the rest. > > The gist is that we have three independent static libraries - compiler, > nir and glsl. Thus we don't need to pull nir if working with

[Mesa-dev] [PATCH 0/6] Move nir/glsl to src/compiler, take 2

2016-01-18 Thread Emil Velikov
Hi all, Here is another attempt at splitting up nir, glsl and the rest. The gist is that we have three independent static libraries - compiler, nir and glsl. Thus we don't need to pull nir if working with glsl and vice versa. For compilation purposes the three (not to mention mesa ir) _are_