Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-20 Thread Emil Velikov
On 20 November 2015 at 04:08, Ian Romanick wrote: > On 11/19/2015 06:47 AM, Emil Velikov wrote: >> Hi Ian, >> >> Attempting to high-jack the thread :-P >> >> On 18 November 2015 at 23:46, Ian Romanick wrote: >> >>> I really wanted to get this in the

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-19 Thread Chris Forbes
Series (with the v2 changes) is: Reviewed-by: Chris Forbes On Thu, Nov 19, 2015 at 12:46 PM, Ian Romanick wrote: > This patch series implements a new GL extension, > EXT_shader_samples_identical. This extension allows shaders to > determine when all of

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-19 Thread Emil Velikov
On 19 November 2015 at 14:53, Ilia Mirkin wrote: > On Thu, Nov 19, 2015 at 9:47 AM, Emil Velikov > wrote: >> Hi Ian, >> >> Attempting to high-jack the thread :-P >> >> On 18 November 2015 at 23:46, Ian Romanick wrote: >> >>>

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-19 Thread Ian Romanick
On 11/19/2015 06:47 AM, Emil Velikov wrote: > Hi Ian, > > Attempting to high-jack the thread :-P > > On 18 November 2015 at 23:46, Ian Romanick wrote: > >> I really wanted to get this in the next Mesa release. For some reason, >> I thought the branch point was after

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-19 Thread Emil Velikov
Hi Ian, Attempting to high-jack the thread :-P On 18 November 2015 at 23:46, Ian Romanick wrote: > I really wanted to get this in the next Mesa release. For some reason, > I thought the branch point was after Thanksgiving (which is next > Thursday). Ken reminded me

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-19 Thread Ilia Mirkin
On Thu, Nov 19, 2015 at 9:47 AM, Emil Velikov wrote: > Hi Ian, > > Attempting to high-jack the thread :-P > > On 18 November 2015 at 23:46, Ian Romanick wrote: > >> I really wanted to get this in the next Mesa release. For some reason, >> I

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-18 Thread Jason Ekstrand
On Wed, Nov 18, 2015 at 4:23 PM, Kenneth Graunke wrote: > On Wednesday, November 18, 2015 03:46:46 PM Ian Romanick wrote: >> This patch series implements a new GL extension, >> EXT_shader_samples_identical. This extension allows shaders to >> determine when all of the

[Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-18 Thread Ian Romanick
This patch series implements a new GL extension, EXT_shader_samples_identical. This extension allows shaders to determine when all of the samples in a particular texel are the same. This takes advantage of the way compressed multisample surfaces are stored on modern Intel and AMD hardware. This

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-18 Thread Kenneth Graunke
On Wednesday, November 18, 2015 03:46:46 PM Ian Romanick wrote: > This patch series implements a new GL extension, > EXT_shader_samples_identical. This extension allows shaders to > determine when all of the samples in a particular texel are the same. > This takes advantage of the way compressed

Re: [Mesa-dev] [PATCH 0/8] Implement EXT_shader_samples_identical

2015-11-18 Thread Chris Forbes
It lives! Thanks for picking this up, Ian. Had a very brief look at the series as it arrived, looks good; will try to do a real review later today. - Chris On Nov 19, 2015 12:47 PM, "Ian Romanick" wrote: > This patch series implements a new GL extension, >