On 20 November 2015 at 04:08, Ian Romanick wrote:
> On 11/19/2015 06:47 AM, Emil Velikov wrote:
>> Hi Ian,
>>
>> Attempting to high-jack the thread :-P
>>
>> On 18 November 2015 at 23:46, Ian Romanick wrote:
>>
>>> I really wanted to get this in the
Series (with the v2 changes) is:
Reviewed-by: Chris Forbes
On Thu, Nov 19, 2015 at 12:46 PM, Ian Romanick wrote:
> This patch series implements a new GL extension,
> EXT_shader_samples_identical. This extension allows shaders to
> determine when all of
On 19 November 2015 at 14:53, Ilia Mirkin wrote:
> On Thu, Nov 19, 2015 at 9:47 AM, Emil Velikov
> wrote:
>> Hi Ian,
>>
>> Attempting to high-jack the thread :-P
>>
>> On 18 November 2015 at 23:46, Ian Romanick wrote:
>>
>>>
On 11/19/2015 06:47 AM, Emil Velikov wrote:
> Hi Ian,
>
> Attempting to high-jack the thread :-P
>
> On 18 November 2015 at 23:46, Ian Romanick wrote:
>
>> I really wanted to get this in the next Mesa release. For some reason,
>> I thought the branch point was after
Hi Ian,
Attempting to high-jack the thread :-P
On 18 November 2015 at 23:46, Ian Romanick wrote:
> I really wanted to get this in the next Mesa release. For some reason,
> I thought the branch point was after Thanksgiving (which is next
> Thursday). Ken reminded me
On Thu, Nov 19, 2015 at 9:47 AM, Emil Velikov wrote:
> Hi Ian,
>
> Attempting to high-jack the thread :-P
>
> On 18 November 2015 at 23:46, Ian Romanick wrote:
>
>> I really wanted to get this in the next Mesa release. For some reason,
>> I
On Wed, Nov 18, 2015 at 4:23 PM, Kenneth Graunke wrote:
> On Wednesday, November 18, 2015 03:46:46 PM Ian Romanick wrote:
>> This patch series implements a new GL extension,
>> EXT_shader_samples_identical. This extension allows shaders to
>> determine when all of the
This patch series implements a new GL extension,
EXT_shader_samples_identical. This extension allows shaders to
determine when all of the samples in a particular texel are the same.
This takes advantage of the way compressed multisample surfaces are
stored on modern Intel and AMD hardware. This
On Wednesday, November 18, 2015 03:46:46 PM Ian Romanick wrote:
> This patch series implements a new GL extension,
> EXT_shader_samples_identical. This extension allows shaders to
> determine when all of the samples in a particular texel are the same.
> This takes advantage of the way compressed
It lives! Thanks for picking this up, Ian.
Had a very brief look at the series as it arrived, looks good; will try to
do a real review later today.
- Chris
On Nov 19, 2015 12:47 PM, "Ian Romanick" wrote:
> This patch series implements a new GL extension,
>
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