Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-10 Thread Ian Romanick
On 10/09/2011 07:41 AM, Marcin Slusarz wrote: On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-10 Thread Marcin Slusarz
On Mon, Oct 10, 2011 at 10:18:26AM -0700, Ian Romanick wrote: On 10/09/2011 07:41 AM, Marcin Slusarz wrote: On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-09 Thread Marcin Slusarz
On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a reference to the Mesa IR shader for each stage, and

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-09 Thread Marcin Slusarz
On Sun, Oct 09, 2011 at 04:41:43PM +0200, Marcin Slusarz wrote: On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-05 Thread Kenneth Graunke
On 10/04/2011 01:44 PM, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a reference to the Mesa IR shader for each stage, and the entry in

[Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-04 Thread Ian Romanick
This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a reference to the Mesa IR shader for each stage, and the entry in gl_shader_program::_LinkedShaders has a reference to

Re: [Mesa-dev] [PATCH 0/9] Elminate redudnant Mesa IR references

2011-10-04 Thread Brian Paul
On 10/04/2011 02:44 PM, Ian Romanick wrote: This is the next in my series of internal shader API cleaning. The primary purpose of this series is to remove the extra tracking of Mesa IR shaders. The gl_shader_program has a reference to the Mesa IR shader for each stage, and the entry in