On 10/09/2011 07:41 AM, Marcin Slusarz wrote:
On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a
On Mon, Oct 10, 2011 at 10:18:26AM -0700, Ian Romanick wrote:
On 10/09/2011 07:41 AM, Marcin Slusarz wrote:
On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra
On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a reference to the Mesa IR
shader for each stage, and
On Sun, Oct 09, 2011 at 04:41:43PM +0200, Marcin Slusarz wrote:
On Tue, Oct 04, 2011 at 01:44:03PM -0700, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The
On 10/04/2011 01:44 PM, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a reference to the Mesa IR
shader for each stage, and the entry in
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a reference to the Mesa IR
shader for each stage, and the entry in gl_shader_program::_LinkedShaders
has a reference to
On 10/04/2011 02:44 PM, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a reference to the Mesa IR
shader for each stage, and the entry in