Re: [Mesa-dev] [PATCH 03/10] i965: Always do NIR IO lowering at specialization time.

2016-02-25 Thread Jason Ekstrand
First 3 are Reviewed-by: Jason Ekstrand It'll take real work to review the others. On Thu, Feb 25, 2016 at 11:01 AM, Kenneth Graunke wrote: > We've now hit literally every case other than geometry shaders (and > compute shaders, but those are a

[Mesa-dev] [PATCH 03/10] i965: Always do NIR IO lowering at specialization time.

2016-02-25 Thread Kenneth Graunke
We've now hit literally every case other than geometry shaders (and compute shaders, but those are a no-op). So, let's just move geometry shaders over too and be done with it. The only advantage to doing this at link time was to save the expense of running the pass on recompiles. But we're