On 7 December 2013 17:12, Francisco Jerez curroje...@riseup.net wrote:
Paul Berry stereotype...@gmail.com writes:
With those changes, this patch is:
Reviewed-by: Paul Berry stereotype...@gmail.com
I think I've taken into account all your comments here [1], and I've
changed the value
Paul Berry stereotype...@gmail.com writes:
On 24 November 2013 21:00, Francisco Jerez curroje...@riseup.net wrote:
[...]
@@ -175,6 +175,7 @@
#define MAX_COMBINED_ATOMIC_BUFFERS(MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to
ARB_shader_atomic_counters */
On 24 November 2013 21:00, Francisco Jerez curroje...@riseup.net wrote:
---
src/mesa/main/config.h | 1 +
src/mesa/main/dd.h | 1 +
src/mesa/main/mtypes.h | 100
+
src/mesa/main/texobj.c | 1 +
4 files changed, 103 insertions(+)
Chris Forbes chr...@ijw.co.nz writes:
In the commit message, s/requried/required/
Does holding onto the whole texture object make things easier? I had
assumed you could get by just referencing the right gl_texture_image,
but maybe that doesn't work out.
Yes, it does for many reasons:
That makes good sense.
On Tue, Nov 26, 2013 at 6:45 AM, Francisco Jerez curroje...@riseup.net wrote:
Chris Forbes chr...@ijw.co.nz writes:
In the commit message, s/requried/required/
Does holding onto the whole texture object make things easier? I had
assumed you could get by just
---
src/mesa/main/config.h | 1 +
src/mesa/main/dd.h | 1 +
src/mesa/main/mtypes.h | 100 +
src/mesa/main/texobj.c | 1 +
4 files changed, 103 insertions(+)
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index
In the commit message, s/requried/required/
Does holding onto the whole texture object make things easier? I had
assumed you could get by just referencing the right gl_texture_image,
but maybe that doesn't work out.
On Mon, Nov 25, 2013 at 6:00 PM, Francisco Jerez curroje...@riseup.net wrote: