This is required while adding builtin system value vec{2, 3, 4}
variables. For example:
(declare (sys) vec2 gl_SamplePosition)

Without this patch above glsl ir splits in to:
(declare (temporary) float gl_SamplePosition_x)
(declare (temporary) float gl_SamplePosition_y)

Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
index eb7851b..6284b59 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
@@ -111,6 +111,7 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable 
*var)
    case ir_var_uniform:
    case ir_var_shader_in:
    case ir_var_shader_out:
+   case ir_var_system_value:
    case ir_var_function_in:
    case ir_var_function_out:
    case ir_var_function_inout:
-- 
1.8.1.4

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