Re: [Mesa-dev] [PATCH 06/28] glsl: fix overlapping of varying locations for arrays and structs

2016-01-06 Thread Anuj Phogat
On Mon, Dec 28, 2015 at 9:00 PM, Timothy Arceri wrote: > Previously we were only reserving a single location for arrays and > structs. > > We also didn't take into account implicit locations clashing with > explicit locations when assigning locations for their arrays

Re: [Mesa-dev] [PATCH 06/28] glsl: fix overlapping of varying locations for arrays and structs

2016-01-06 Thread Timothy Arceri
Thanks alot for reviewing these :) Are you able to take a quick look at 5 you seem to have missed it. I'd like to push these bug fixes as soon as possible. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org

[Mesa-dev] [PATCH 06/28] glsl: fix overlapping of varying locations for arrays and structs

2015-12-28 Thread Timothy Arceri
Previously we were only reserving a single location for arrays and structs. We also didn't take into account implicit locations clashing with explicit locations when assigning locations for their arrays or structs. This patch fixes both issues. V5: fix regression for patch inputs/outputs in