On Wed, 2016-11-16 at 20:41 +, Emil Velikov wrote:
> On 11 November 2016 at 00:45, Timothy Arceri
> wrote:
> >
> > It's common for games to compile 2000 programs or more so at
> >
> > 32bits x 2000 programs x 22 fields x 2 (at least) stages
> >
> > This should
On 11 November 2016 at 00:45, Timothy Arceri
wrote:
> It's common for games to compile 2000 programs or more so at
>
> 32bits x 2000 programs x 22 fields x 2 (at least) stages
>
> This should give us something like 352 kilobytes in savings.
> ---
At first I was going
It's common for games to compile 2000 programs or more so at
32bits x 2000 programs x 22 fields x 2 (at least) stages
This should give us something like 352 kilobytes in savings.
---
src/mesa/drivers/dri/i915/i915_fragprog.c | 12 ++--
src/mesa/drivers/dri/i915/i915_program.c| 16 ++---