Re: [Mesa-dev] [PATCH 1/2] draw: use util_pstipple_create_fragment_shader

2016-02-08 Thread Brian Paul
On 02/08/2016 07:59 AM, Nicolai Hähnle wrote: Ping? Looks good. For both: Reviewed-by: Brian Paul On 22.01.2016 11:56, Nicolai Hähnle wrote: From: Nicolai Hähnle This reduces code duplication. It also adds support for drivers where the

Re: [Mesa-dev] [PATCH 1/2] draw: use util_pstipple_create_fragment_shader

2016-02-08 Thread Nicolai Hähnle
Ping? On 22.01.2016 11:56, Nicolai Hähnle wrote: From: Nicolai Hähnle This reduces code duplication. It also adds support for drivers where the fragment position is a system value. Suggested-by: Jose Fonseca --- A basic polygon stippling test

Re: [Mesa-dev] [PATCH 1/2] draw: use util_pstipple_create_fragment_shader

2016-02-08 Thread Jose Fonseca
Thanks for this this. Series looks good to me. Reviewed-by: Jose Fonseca Sorry for not replying sooner -- I missed it. (Unfortunately I haven't been able to keep up with mesa-dev traffic and if I'm not CC'ed the odds are I miss things.) Jose On 08/02/16 14:59,

[Mesa-dev] [PATCH 1/2] draw: use util_pstipple_create_fragment_shader

2016-01-22 Thread Nicolai Hähnle
From: Nicolai Hähnle This reduces code duplication. It also adds support for drivers where the fragment position is a system value. Suggested-by: Jose Fonseca --- A basic polygon stippling test shows no regression on llvmpipe, but that's the extent