Iago Toral writes:
> On Fri, 2016-02-26 at 16:28 +0100, Roland Scheidegger wrote:
>> Am 26.02.2016 um 11:25 schrieb Iago Toral:
>> >
>> > On Thu, 2016-02-25 at 18:20 -0500, Ilia Mirkin wrote:
>> >> On Thu, Feb 25, 2016 at 6:16 PM, Francisco Jerez
>>
On Fri, Feb 26, 2016 at 10:39 AM, Iago Toral wrote:
> On Fri, 2016-02-26 at 16:28 +0100, Roland Scheidegger wrote:
>> Am 26.02.2016 um 11:25 schrieb Iago Toral:
>> >
>> > On Thu, 2016-02-25 at 18:20 -0500, Ilia Mirkin wrote:
>> >> On Thu, Feb 25, 2016 at 6:16 PM, Francisco
On Fri, 2016-02-26 at 16:28 +0100, Roland Scheidegger wrote:
> Am 26.02.2016 um 11:25 schrieb Iago Toral:
> >
> > On Thu, 2016-02-25 at 18:20 -0500, Ilia Mirkin wrote:
> >> On Thu, Feb 25, 2016 at 6:16 PM, Francisco Jerez
> >> wrote:
> >>> Ian Romanick
Am 26.02.2016 um 11:25 schrieb Iago Toral:
>
> On Thu, 2016-02-25 at 18:20 -0500, Ilia Mirkin wrote:
>> On Thu, Feb 25, 2016 at 6:16 PM, Francisco Jerez
>> wrote:
>>> Ian Romanick writes:
>>>
On 02/25/2016 12:13 PM, Francisco Jerez wrote:
>
On Thu, 2016-02-25 at 18:20 -0500, Ilia Mirkin wrote:
> On Thu, Feb 25, 2016 at 6:16 PM, Francisco Jerez
> wrote:
> > Ian Romanick writes:
> >
> >> On 02/25/2016 12:13 PM, Francisco Jerez wrote:
> >>> Ian Romanick writes:
>
On Thu, Feb 25, 2016 at 6:16 PM, Francisco Jerez wrote:
> Ian Romanick writes:
>
>> On 02/25/2016 12:13 PM, Francisco Jerez wrote:
>>> Ian Romanick writes:
>>>
On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
> Am
Ian Romanick writes:
> On 02/25/2016 12:13 PM, Francisco Jerez wrote:
>> Ian Romanick writes:
>>
>>> On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
> From the OpenGL 4.2 spec:
>
>
On 02/25/2016 12:13 PM, Francisco Jerez wrote:
> Ian Romanick writes:
>
>> On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
>>> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
From the OpenGL 4.2 spec:
"When a constructor is used to convert any integer or
Ian Romanick writes:
> On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
>> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
>>> From the OpenGL 4.2 spec:
>>>
>>> "When a constructor is used to convert any integer or floating-point type
>>> to a
>>> bool, 0 and 0.0 are
Roland Scheidegger writes:
> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
>> From the OpenGL 4.2 spec:
>>
>> "When a constructor is used to convert any integer or floating-point type to
>> a
>> bool, 0 and 0.0 are converted to false, and non-zero values are converted
On 02/25/2016 08:46 AM, Roland Scheidegger wrote:
> Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
>> From the OpenGL 4.2 spec:
>>
>> "When a constructor is used to convert any integer or floating-point type to
>> a
>> bool, 0 and 0.0 are converted to false, and non-zero values are converted
On Thu, Feb 25, 2016 at 8:19 AM, Matt Turner wrote:
> On Thu, Feb 25, 2016 at 2:15 AM, Iago Toral Quiroga
> wrote:
> > From the OpenGL 4.2 spec:
> >
> > "When a constructor is used to convert any integer or floating-point
> type to a
> > bool, 0 and 0.0
Am 25.02.2016 um 11:15 schrieb Iago Toral Quiroga:
> From the OpenGL 4.2 spec:
>
> "When a constructor is used to convert any integer or floating-point type to a
> bool, 0 and 0.0 are converted to false, and non-zero values are converted to
> true."
>
> Thus, even the smallest non-zero
On Thu, Feb 25, 2016 at 2:15 AM, Iago Toral Quiroga wrote:
> From the OpenGL 4.2 spec:
>
> "When a constructor is used to convert any integer or floating-point type to a
> bool, 0 and 0.0 are converted to false, and non-zero values are converted to
> true."
>
> Thus, even the
From the OpenGL 4.2 spec:
"When a constructor is used to convert any integer or floating-point type to a
bool, 0 and 0.0 are converted to false, and non-zero values are converted to
true."
Thus, even the smallest non-zero floating value should be translated to true.
This behavior has been
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