Intricate stuff. As long as testing was successful, looks good to me.
For both, Reviewed-by: Brian Paul
On 01/05/2016 05:06 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
Otherwise some planes we get in rasterization have subpixel precision,
From: Roland Scheidegger
Otherwise some planes we get in rasterization have subpixel precision, others
not. Doesn't matter so far, but will soon. (OpenGL actually supports viewports
with subpixel accuracy, so could even do bounding box calcs with that).
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