- Original Message -
Safer in case the PIPE_SHADER_x tokens get renumbered (as Marek
wanted to do).
Renumbering PIPE_SHADER_x seems a pure time waster -- there is much more code
that expects the current order -- and I see no benefit.
This patch looks good nevertheles.
---
The renumbering only makes sense for the GLSL linker and the only
reason for doing that in gallium too is that PIPE_SHADER_x must be
equal to MESA_SHADER_x.
Marek
On Fri, Jun 28, 2013 at 4:32 PM, Jose Fonseca jfons...@vmware.com wrote:
- Original Message -
Safer in case the