Re: [Mesa-dev] [PATCH 1/2] vbo: fix glPrimitiveRestartNV crash inside a display list

2017-07-09 Thread Brian Paul
The fact that nobody noticed this until recently tells me it's not terribly important. But if the patches apply cleanly, sure. -Brian On 07/08/2017 04:01 PM, Andres Gomez wrote: It looks like we could want this series into -stable (?) On Fri, 2017-07-07 at 08:10 -0600, Brian Paul wrote:

Re: [Mesa-dev] [PATCH 1/2] vbo: fix glPrimitiveRestartNV crash inside a display list

2017-07-08 Thread Andres Gomez
It looks like we could want this series into -stable (?) On Fri, 2017-07-07 at 08:10 -0600, Brian Paul wrote: > From: Olivier Lauffenburger > > glPrimitiveRestartNV crashes when it is called during the compilation > of a display list. > > There are two reasons: >

[Mesa-dev] [PATCH 1/2] vbo: fix glPrimitiveRestartNV crash inside a display list

2017-07-07 Thread Brian Paul
From: Olivier Lauffenburger glPrimitiveRestartNV crashes when it is called during the compilation of a display list. There are two reasons: - ctx->Driver.CurrentSavePrimitive is not set to the current primitive - save_PrimitiveRestartNV() calls _save_Begin() which