Re: [Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering

2016-09-12 Thread Chad Versace
On Mon 12 Sep 2016, Jason Ekstrand wrote: > In particular, this means that isl_view::base_array_layer and > isl_view::array_len get applied to 3-D textures but only when rendering. > We were already applying isl_view::base_array_layer for rendering into 3-D > textures so this isn't a huge

Re: [Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering

2016-09-12 Thread Kenneth Graunke
On Monday, September 12, 2016 3:16:29 PM PDT Jason Ekstrand wrote: > In particular, this means that isl_view::base_array_layer and > isl_view::array_len get applied to 3-D textures but only when rendering. > We were already applying isl_view::base_array_layer for rendering into 3-D > textures so

[Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering

2016-09-12 Thread Jason Ekstrand
In particular, this means that isl_view::base_array_layer and isl_view::array_len get applied to 3-D textures but only when rendering. We were already applying isl_view::base_array_layer for rendering into 3-D textures so this isn't a huge deviation. Signed-off-by: Jason Ekstrand