Re: [Mesa-dev] [PATCH 1/3] spirv: Whack sampler/image pointers to uniform

2019-01-12 Thread Lionel Landwerlin
For the series : Reviewed-by: Lionel Landwerlin On 11/01/2019 21:05, Jason Ekstrand wrote: A long time in a galaxy far far away, there was a GLSLang bug with how it handled samplers passed in as function parameters. (The bug can be found here:

[Mesa-dev] [PATCH 1/3] spirv: Whack sampler/image pointers to uniform

2019-01-11 Thread Jason Ekstrand
A long time in a galaxy far far away, there was a GLSLang bug with how it handled samplers passed in as function parameters. (The bug can be found here: https://github.com/KhronosGroup/glslang/issues/179.) Unfortunately, that version was shipped in several apps and has been causing heartburn for