Four shaders in Unreal 4's Sun Temple are helped, and gain SIMD16 because we avoid an integer multiplication.
instructions in affected programs: 2353 -> 2245 (-4.59%) helped: 4 GAINED: 4 --- src/glsl/nir/nir_opt_algebraic.py | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/nir/nir_opt_algebraic.py b/src/glsl/nir/nir_opt_algebraic.py index 2a2b956..92928cf 100644 --- a/src/glsl/nir/nir_opt_algebraic.py +++ b/src/glsl/nir/nir_opt_algebraic.py @@ -101,6 +101,7 @@ optimizations = [ (('seq', a, b), ('b2f', ('feq', a, b)), 'options->lower_scmp'), (('sne', a, b), ('b2f', ('fne', a, b)), 'options->lower_scmp'), # Emulating booleans + (('imul', ('b2i', a), ('b2i', b)), ('b2i', ('iand', a, b))), (('fmul', ('b2f', a), ('b2f', b)), ('b2f', ('iand', a, b))), (('fsat', ('fadd', ('b2f', a), ('b2f', b))), ('b2f', ('ior', a, b))), (('iand', 'a@bool', 1.0), ('b2f', a)), -- 2.0.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev