From: Marek Olšák <marek.ol...@amd.com>

---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 23 ++++++++---------------
 1 file changed, 8 insertions(+), 15 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9395c31..71349a5 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1205,30 +1205,23 @@ static int si_update_scratch_buffer(struct si_context 
*sctx,
 
 static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
 {
-       if (!sctx->scratch_buffer)
-               return 0;
-
-       return sctx->scratch_buffer->b.b.width0;
+       return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
 }
 
-static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_context *sctx,
-                                       struct si_shader_selector *sel)
+static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader_selector 
*sel)
 {
-       if (!sel)
-               return 0;
-
-       return sel->current->scratch_bytes_per_wave;
+       return sel ? sel->current->scratch_bytes_per_wave : 0;
 }
 
 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
 {
        unsigned bytes = 0;
 
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, 
sctx->ps_shader));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, 
sctx->gs_shader));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, 
sctx->vs_shader));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, 
sctx->tcs_shader));
-       bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx, 
sctx->tes_shader));
+       bytes = MAX2(bytes, 
si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader));
+       bytes = MAX2(bytes, 
si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader));
+       bytes = MAX2(bytes, 
si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader));
+       bytes = MAX2(bytes, 
si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader));
+       bytes = MAX2(bytes, 
si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader));
        return bytes;
 }
 
-- 
2.1.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to