Matt Turner matts...@gmail.com writes:
On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez curroje...@riseup.net
wrote:
This seemed to be trying to deduce the number of uniform vector
components from the parameter swizzle, but the algorithm would always
give 4 as result. Instead grab the
On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez curroje...@riseup.net wrote:
This seemed to be trying to deduce the number of uniform vector
components from the parameter swizzle, but the algorithm would always
give 4 as result. Instead grab the correct number of components from
the GLSL
This seemed to be trying to deduce the number of uniform vector
components from the parameter swizzle, but the algorithm would always
give 4 as result. Instead grab the correct number of components from
the GLSL type.
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src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 23