Re: [Mesa-dev] [PATCH 11/11] i965: Fix textureSize for Lod 0 with non-mipmap filters

2015-04-13 Thread Iago Toral
Hi Ben, On Fri, 2015-04-10 at 15:34 -0700, Ben Widawsky wrote: On Tue, Feb 10, 2015 at 04:40:48PM +0100, Eduardo Lima Mitev wrote: From: Iago Toral Quiroga ito...@igalia.com Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the actual miplevel count from the hardware (and

Re: [Mesa-dev] [PATCH 11/11] i965: Fix textureSize for Lod 0 with non-mipmap filters

2015-04-10 Thread Ben Widawsky
On Tue, Feb 10, 2015 at 04:40:48PM +0100, Eduardo Lima Mitev wrote: From: Iago Toral Quiroga ito...@igalia.com Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the actual miplevel count from the hardware (and we avoid re-creating the miptree structure with all the levels),

[Mesa-dev] [PATCH 11/11] i965: Fix textureSize for Lod 0 with non-mipmap filters

2015-02-10 Thread Eduardo Lima Mitev
From: Iago Toral Quiroga ito...@igalia.com Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the actual miplevel count from the hardware (and we avoid re-creating the miptree structure with all the levels), since we don't expect levels other than the base level to be needed.