On 26 November 2013 00:02, Francisco Jerez curroje...@riseup.net wrote:
No opaque types may be statically initialized in the shader, all
opaque variables must be declared uniform or be part of an in
function parameter declaration, no opaque types may be used as the
return type of a function.
No opaque types may be statically initialized in the shader, all
opaque variables must be declared uniform or be part of an in
function parameter declaration, no opaque types may be used as the
return type of a function.
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src/glsl/ast_to_hir.cpp | 45