Hello Grigori,
works perfectly - thank you very much!
Kind regards,
Michal
Unnamed record types are assigned to separate types per stage, e.g.
uniform struct { ... } a;
if defined in both vertex and fragment shader, will result in two
separate types of different name. When linking the
Unnamed record types are assigned to separate types per stage, e.g.
uniform struct { ... } a;
if defined in both vertex and fragment shader, will result in two
separate types of different name. When linking the shader, this
results in a type conflict. However, there is no reason why this
should