[Mesa-dev] [PATCH 2/2] st/mesa: check texture target in allocate_full_mipmap()

2016-01-06 Thread Brian Paul
Some kinds of textures never have mipmaps. 3D textures seldom have mipmaps. --- src/mesa/state_tracker/st_cb_texture.c | 14 ++ 1 file changed, 14 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 867d4da..f8b3679

Re: [Mesa-dev] [PATCH 2/2] st/mesa: check texture target in allocate_full_mipmap()

2016-01-06 Thread Jose Fonseca
On 06/01/16 17:10, Brian Paul wrote: Some kinds of textures never have mipmaps. 3D textures seldom have mipmaps. --- src/mesa/state_tracker/st_cb_texture.c | 14 ++ 1 file changed, 14 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_texture.c