On Tue, Dec 15, 2015 at 9:30 AM, Francisco Jerez wrote:
> Jason Ekstrand writes:
>
>> On Dec 15, 2015 3:52 AM, "Iago Toral Quiroga" wrote:
>>>
>>> We want to make sure that the driver does not disable the FS unit if
>>> the shader
Jason Ekstrand writes:
> On Dec 15, 2015 3:52 AM, "Iago Toral Quiroga" wrote:
>>
>> We want to make sure that the driver does not disable the FS unit if
>> the shader code only has SSBO writes (i.e. no color or depth output).
>>
>> We could go a step
On Dec 15, 2015 3:52 AM, "Iago Toral Quiroga" wrote:
>
> We want to make sure that the driver does not disable the FS unit if
> the shader code only has SSBO writes (i.e. no color or depth output).
>
> We could go a step further and check if the shader storage is actually
>