On Mon, Oct 12, 2015 at 12:50 AM, Jason Ekstrand wrote:
> Can we tweak the commit message a bit:
>
> glsl: move builtin vector types to glsl_types.cpp
>
> builtin_types.CPP contains a lot more than just vec4_type and friends and
> you're not moving all of them.
ok, updated
Can we tweak the commit message a bit:
glsl: move builtin vector types to glsl_types.cpp
builtin_types.CPP contains a lot more than just vec4_type and friends and
you're not moving all of them.
On Oct 10, 2015 11:48 AM, "Rob Clark" wrote:
>
> From: Rob Clark
From: Rob Clark
First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table. The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which