Re: [Mesa-dev] [PATCH 2/6] glsl: move builtin types to glsl_types.cpp

2015-10-12 Thread Rob Clark
On Mon, Oct 12, 2015 at 12:50 AM, Jason Ekstrand wrote: > Can we tweak the commit message a bit: > > glsl: move builtin vector types to glsl_types.cpp > > builtin_types.CPP contains a lot more than just vec4_type and friends and > you're not moving all of them. ok, updated

Re: [Mesa-dev] [PATCH 2/6] glsl: move builtin types to glsl_types.cpp

2015-10-11 Thread Jason Ekstrand
Can we tweak the commit message a bit: glsl: move builtin vector types to glsl_types.cpp builtin_types.CPP contains a lot more than just vec4_type and friends and you're not moving all of them. On Oct 10, 2015 11:48 AM, "Rob Clark" wrote: > > From: Rob Clark

[Mesa-dev] [PATCH 2/6] glsl: move builtin types to glsl_types.cpp

2015-10-10 Thread Rob Clark
From: Rob Clark First step at untangling NIR's dependency on glsl_types without bringing in the dependency on glsl_symbol_table. The builtin types are now in glsl_types (which will end up in NIR), but adding them to the symbol- table stays in builtin_types.cpp (which