On Wed, 2017-08-09 at 16:18 +0100, Lionel Landwerlin wrote:
> Acked-by: Lionel Landwerlin
>
> I can see that it fixes the tests and it makes sense, but I'm failing
> to
> see how gl_attrib_wa_flags ends up being set from anv :/
Sorry, I should've explained that.
Acked-by: Lionel Landwerlin
I can see that it fixes the tests and it makes sense, but I'm failing to
see how gl_attrib_wa_flags ends up being set from anv :/
Thanks a lot!
On 21/07/17 09:26, Iago Toral Quiroga wrote:
Mesa will map user defined vertex input
This patch is still missing a review. Any takers?
Iago
On Fri, 2017-07-21 at 10:26 +0200, Iago Toral Quiroga wrote:
> Mesa will map user defined vertex input attributes to slots
> starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16
> slots (up to GL_VERT_ATTRIB_MAX). This sufficient
Mesa will map user defined vertex input attributes to slots
starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16
slots (up to GL_VERT_ATTRIB_MAX). This sufficient for GL, where
we expose exactly 16 vertex attributes for user defined inputs, but
in Vulkan we can expose up to 28 (which