On 05/31/2016 04:45 PM, Ian Romanick wrote:
> On 05/31/2016 02:44 PM, Timothy Arceri wrote:
>> On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote:
>>> From: Ian Romanick
>>>
>>> Our piglit tests for geometry and tessellation shader inputs were
>>> incorrect. Array
On Tue, 2016-05-31 at 16:45 -0700, Ian Romanick wrote:
> On 05/31/2016 02:44 PM, Timothy Arceri wrote:
> >
> > On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote:
> > >
> > > From: Ian Romanick
> > >
> > > Our piglit tests for geometry and tessellation shader
On 05/31/2016 02:44 PM, Timothy Arceri wrote:
> On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Our piglit tests for geometry and tessellation shader inputs were
>> incorrect. Array shader inputs and output should have '[0]' on the
>>
On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Our piglit tests for geometry and tessellation shader inputs were
> incorrect. Array shader inputs and output should have '[0]' on the
> end
> regardless of stage. In addtion, transform
From: Ian Romanick
Our piglit tests for geometry and tessellation shader inputs were
incorrect. Array shader inputs and output should have '[0]' on the end
regardless of stage. In addtion, transform feedback varyings should not.
Signed-off-by: Ian Romanick