Re: [Mesa-dev] [PATCH 3/5] mesa: Fix add_index_to_name logic

2016-06-01 Thread Ian Romanick
On 05/31/2016 04:45 PM, Ian Romanick wrote: > On 05/31/2016 02:44 PM, Timothy Arceri wrote: >> On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote: >>> From: Ian Romanick >>> >>> Our piglit tests for geometry and tessellation shader inputs were >>> incorrect. Array

Re: [Mesa-dev] [PATCH 3/5] mesa: Fix add_index_to_name logic

2016-05-31 Thread Timothy Arceri
On Tue, 2016-05-31 at 16:45 -0700, Ian Romanick wrote: > On 05/31/2016 02:44 PM, Timothy Arceri wrote: > > > > On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote: > > > > > > From: Ian Romanick > > > > > > Our piglit tests for geometry and tessellation shader

Re: [Mesa-dev] [PATCH 3/5] mesa: Fix add_index_to_name logic

2016-05-31 Thread Ian Romanick
On 05/31/2016 02:44 PM, Timothy Arceri wrote: > On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote: >> From: Ian Romanick >> >> Our piglit tests for geometry and tessellation shader inputs were >> incorrect. Array shader inputs and output should have '[0]' on the >>

Re: [Mesa-dev] [PATCH 3/5] mesa: Fix add_index_to_name logic

2016-05-31 Thread Timothy Arceri
On Tue, 2016-05-31 at 11:52 -0700, Ian Romanick wrote: > From: Ian Romanick > > Our piglit tests for geometry and tessellation shader inputs were > incorrect.  Array shader inputs and output should have '[0]' on the > end > regardless of stage.  In addtion, transform

[Mesa-dev] [PATCH 3/5] mesa: Fix add_index_to_name logic

2016-05-31 Thread Ian Romanick
From: Ian Romanick Our piglit tests for geometry and tessellation shader inputs were incorrect. Array shader inputs and output should have '[0]' on the end regardless of stage. In addtion, transform feedback varyings should not. Signed-off-by: Ian Romanick