From: Nicolai Hähnle <nicolai.haeh...@amd.com> We now have an explicit parameter that contains the same information, and this will allow us to get rid of is_gs_copy_shader in the si_shader struct. --- src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index a7259a7..36174eb 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -339,7 +339,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs) va = shader->bo->gpu_address; si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); - if (shader->is_gs_copy_shader) { + if (gs) { vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */ num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR; } else if (shader->selector->type == PIPE_SHADER_VERTEX) { -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev