From: Nicolai Hähnle <nicolai.haeh...@amd.com>

We now have an explicit parameter that contains the same information, and
this will allow us to get rid of is_gs_copy_shader in the si_shader struct.
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index a7259a7..36174eb 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -339,7 +339,7 @@ static void si_shader_vs(struct si_shader *shader, struct 
si_shader *gs)
        va = shader->bo->gpu_address;
        si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, 
RADEON_PRIO_USER_SHADER);
 
-       if (shader->is_gs_copy_shader) {
+       if (gs) {
                vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
                num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
        } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
-- 
2.5.0

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