On Wed, Mar 11, 2015 at 10:17:54AM +0200, Pohjolainen, Topi wrote:
On Mon, Mar 09, 2015 at 11:40:19AM -0700, Matt Turner wrote:
On Sun, Mar 8, 2015 at 1:08 AM, Kenneth Graunke kenn...@whitecape.org
wrote:
This makes another part of the INTEL_DEBUG=shader_time code emittable
at
On Mon, Mar 09, 2015 at 11:40:19AM -0700, Matt Turner wrote:
On Sun, Mar 8, 2015 at 1:08 AM, Kenneth Graunke kenn...@whitecape.org wrote:
This makes another part of the INTEL_DEBUG=shader_time code emittable
at arbitrary locations, rather than just at the end of the instruction
stream.
On Sun, Mar 8, 2015 at 1:08 AM, Kenneth Graunke kenn...@whitecape.org wrote:
This makes another part of the INTEL_DEBUG=shader_time code emittable
at arbitrary locations, rather than just at the end of the instruction
stream.
v2: Don't lose smear! Caught by Topi Pohjolainen.
v3: Don't set
This makes another part of the INTEL_DEBUG=shader_time code emittable
at arbitrary locations, rather than just at the end of the instruction
stream.
v2: Don't lose smear! Caught by Topi Pohjolainen.
v3: Don't set smear on the destination of the MOV. Thanks Topi!
Signed-off-by: Kenneth Graunke