On Sat, Oct 19, 2013 at 3:05 PM, Paul Berry stereotype...@gmail.com wrote:
On 14 October 2013 10:12, Anuj Phogat anuj.pho...@gmail.com wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int
On 18 October 2013 10:30, Anuj Phogat anuj.pho...@gmail.com wrote:
I know we can specify stride if we have a brw_reg :-
fs_reg (stride(brw_vec1_grf(0, 0), 2, 4, 0));
But I could not find a reliable way to use stride if we have a fs_reg.
That's why I used OR to get the desired result.
The
On 14 October 2013 10:12, Anuj Phogat anuj.pho...@gmail.com wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
There is a lot going on in this one patch, and it's getting hard to
On Tue, Oct 15, 2013 at 5:42 PM, Anuj Phogat anuj.pho...@gmail.com wrote:
On Tue, Oct 15, 2013 at 1:49 PM, Kenneth Graunke kenn...@whitecape.org
wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
On Tue, Oct 15, 2013 at 1:49 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
On Tue, Oct 15, 2013 at 3:28 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
On 10/15/2013 05:42 PM, Anuj Phogat wrote:
[snip]
+ /* WM will be run in MSDISPMODE_PERSAMPLE. So, only SIMD8 mode will be
Looking at the docs for 3DSTATE_PS, I believe that SIMD16 is allowed in
some cases...
SNB: Must be SIMD8 only.
IVB:
- 4x MSAA: Either SIMD8 or SIMD16 should work.
Implement the FS backend for new builtins added by the extension:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 109 +++
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