Re: [Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable

2016-11-10 Thread Jason Ekstrand
On Thu, Nov 10, 2016 at 10:43 PM, Jason Ekstrand wrote: > I just sent out a back-portable patch that adds support for primitive id > as a system value without breaking anything (I think). One option if you > wanted to avoid squashing would be to do that, then switch to

Re: [Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable

2016-11-10 Thread Jason Ekstrand
I just sent out a back-portable patch that adds support for primitive id as a system value without breaking anything (I think). One option if you wanted to avoid squashing would be to do that, then switch to gather_info and then this. I don't care much either way. I just need something that we

Re: [Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable

2016-11-10 Thread Kenneth Graunke
On Thursday, October 27, 2016 1:00:48 PM PST Timothy Arceri wrote: > To be squashed with previous patch > --- > src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +-- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 8 ++-- > src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp| 5

[Mesa-dev] [PATCH 6/6] i965: update gl_PrimitiveIDIn to be a system variable

2016-10-26 Thread Timothy Arceri
To be squashed with previous patch --- src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +-- src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 8 ++-- src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp| 5 + 3 files changed, 4 insertions(+), 12 deletions(-) diff --git