On Mon, Mar 09, 2015 at 01:58:56AM -0700, Kenneth Graunke wrote:
No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames varying to
No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames varying to input, to be more general.
Signed-off-by: Kenneth Graunke