Re: [Mesa-dev] [PATCH 7/7] i965/blorp: Use IMS layout when texturing from depth/stencil surfaces.

2012-07-19 Thread Anuj Phogat
On Thu, Jul 12, 2012 at 10:43 AM, Paul Berry stereotype...@gmail.com wrote: Previously, on Gen7, when texturing from a depth or stencil surface, the blorp engine would configure the 3D pipeline as though the input surface was non-multisampled, and perform the necessary coordinate

[Mesa-dev] [PATCH 7/7] i965/blorp: Use IMS layout when texturing from depth/stencil surfaces.

2012-07-12 Thread Paul Berry
Previously, on Gen7, when texturing from a depth or stencil surface, the blorp engine would configure the 3D pipeline as though the input surface was non-multisampled, and perform the necessary coordinate transformations in the fragment shader to account for the IMS layout. This meant outputting a