This is a nice stopgap until I get the time to finish the
stringbuffer tests and get that stuff merged. I think it should
get us most of the way there, which your numbers suggest.
Patch 7 and patch 8 are:
Reviewed-by: Thomas Helland
2017-08-09 5:34 GMT+02:00 Timothy
The Deus Ex: Mankind Divided shaders go from spending ~20 seconds
in the GLSL IR compilers front-end down to ~18.5 seconds on a
Ryzen 1800X.
Tested by compiling once with shader-db then deleting the index file
from the shader cache and compiling again.
v2:
- fix rebasing issue in v1
---
2017-08-07 2:18 GMT+00:00 Timothy Arceri :
> The Deus Ex: Mankind Divided shaders go from spending ~20 seconds
> in the GLSL IR compilers front-end down to ~18.5 seconds on a
> Ryzen 1800X.
>
> Tested by compiling once with shader-db then deleting the index file
> from the
The Deus Ex: Mankind Divided shaders go from spending ~20 seconds
in the GLSL IR compilers front-end down to ~18.5 seconds on a
Ryzen 1800X.
Tested by compiling once with shader-db then deleting the index file
from the shader cache and compiling again.
---
src/compiler/glsl/glcpp/glcpp-parse.y |