Re: [Mesa-dev] [PATCH V2 05/12] glsl: Add new builtins required by GL_ARB_sample_shading

2013-10-28 Thread Ian Romanick
On 10/25/2013 04:45 PM, Anuj Phogat wrote: New builtins added by GL_ARB_sample_shading: in vec2 gl_SamplePosition in int gl_SampleID in int gl_NumSamples out int gl_SampleMask[] V2: - Use SWIZZLE_ for STATE_NUM_SAMPLES. - Use result.samplemask in arb_output_attrib_string. -

[Mesa-dev] [PATCH V2 05/12] glsl: Add new builtins required by GL_ARB_sample_shading

2013-10-25 Thread Anuj Phogat
New builtins added by GL_ARB_sample_shading: in vec2 gl_SamplePosition in int gl_SampleID in int gl_NumSamples out int gl_SampleMask[] V2: - Use SWIZZLE_ for STATE_NUM_SAMPLES. - Use result.samplemask in arb_output_attrib_string. - Add comment to explain the size of gl_SampleMask[]