Re: [Mesa-dev] [PATCH shader-db] add a new option for selecting the render node ID

2016-09-13 Thread Samuel Pitoiset
On 09/13/2016 11:09 AM, Nicolai Hähnle wrote: Note that radeonsi can override the GPU family for which shaders are compiled with an environment variable (SI_FORCE_FAMILY). Maybe you could achieve even more than what this patch does in a similar way. Yes, that could be a good solution as

Re: [Mesa-dev] [PATCH shader-db] add a new option for selecting the render node ID

2016-09-13 Thread Nicolai Hähnle
Note that radeonsi can override the GPU family for which shaders are compiled with an environment variable (SI_FORCE_FAMILY). Maybe you could achieve even more than what this patch does in a similar way. This option is fine as well of course. Reviewed-by: Nicolai Hähnle

[Mesa-dev] [PATCH shader-db] add a new option for selecting the render node ID

2016-09-12 Thread Samuel Pitoiset
When multiple GPUs are plugged in the same box, we might want to use /dev/dri/renderD129 without updating/compiling the code. This doesn't change the existing behaviour. --- run.c | 23 +++ 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/run.c b/run.c index